11/14/2022 0 Comments Unreal engine 4 player controller![]() ![]() Actor is the base for any object in your level including players, AI enemies, doors, walls, and gameplay objects. Perhaps the most used class in your game. Most information in this guide applies to Blueprint all the same, although I use C++ snippets and some functions may not be exposed to Blueprint and therefore only relevant to C++ users. I’ll walk through each of the classes, some neat features they hold and how to access them from other places in your code. There are a handful of classes you’ll be using a lot in making games in C++ or Blueprint for that matter. When building games in Unreal Engine 4 you’ll find a lot of boilerplate is already done for you. I have another guide specific to Virtual Reality for beginners for those looking to educate themselves on the specifics of VR in Unreal Engine. If you are looking to get started with Unreal Engine, check out my earlier guide. Most of the information presented applies to Blueprint as well. This post walks through the core classes you will use from the Gameplay Framework and explains their use, how they get instantiated by the engine and how to access each of those classes from other parts of your game code.
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